AoeStats
← LisanAlGaib16

Black Forest

509465480Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 57m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
791
+13
🇨🇾 Teutons · Cyprus
744
+15
🇹🇷 Burgundians · Türkiye
727
+16
🇺🇸 Japanese · United States
791
-18
🇳🇱 Sicilians · Netherlands
692
-13
🇲🇽 Bohemians · Mexico
688
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,481 10:12 20:56 39:32 ⛏ Fast Castle
18 1,035 13:35 21:44 33:04 ⛏ Fast Castle
18 1,021 10:47 18:24 32:10 ⛏ Fast Castle
15 885 12:21 18:28 33:40 ⛏ Fast Castle
14 831 13:12 27:18 44:16 ⚔ Towers FC
12 696 14:57 27:40 40:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,110 24,307 24,895 3,390 88,702 98,852
23,530 20,920 16,635 4,250 65,335 79,705
17,160 21,870 18,745 2,800 60,575 81,814
18,845 20,385 14,260 2,400 55,890 67,705
11,905 22,440 15,635 3,105 53,085 55,919
19,035 13,953 11,085 2,005 46,078 69,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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