AoeStats
← kamikaze21_

Oasis

509839143Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 73m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
773
+14
🇮🇩 Magyars · Indonesia
730
+16
🇦🇹 Malians · Austria
746
-15
🇫🇷 Vietnamese · France
718
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 3,339 10:31 26:34 33:05 ⚔ Scouts into Fast Imp
42 3,101 9:51 22:23 36:22 ⛏ Fast Castle
16 1,180 10:39 22:29 35:39 ⚔ Archer Rush
12 883 12:31 19:23 44:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,255 15,455 13,035 3,445 66,190 71,155
28,825 10,835 24,540 1,725 65,925 70,443
28,670 14,935 18,375 1,455 63,435 65,727
11,525 10,290 9,520 1,600 32,935 36,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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