AoeStats
← kamikaze21_

Black Forest

509835750Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 49m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
784
+15
🇪🇸 Persians · Spain
757
+16
🇮🇹 Hindustanis · Italy
695
+19
🇮🇳 Persians · India
653
+20
🇮🇩 Britons · Indonesia
948
-25
🇨🇳 Turks · China
732
-17
🇮🇩 Celts · Indonesia
700
-15
🇮🇩 Bohemians · Indonesia
653
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,242 13:08 23:19 36:47
22 1,101 14:03 18:18 31:14 ⛏ Fast Castle
20 963 13:53 21:30 33:14 ⛏ Fast Castle
19 919 13:54 21:26 33:33 ⛏ Fast Castle
15 761 13:46 20:27 — ⛏ Fast Castle
14 679 13:07 23:42 37:36 ⛏ Fast Castle
14 709 14:26 22:34 37:43 ⛏ Fast Castle
12 588 11:18 17:24 41:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,550 21,335 9,145 1,695 62,725 76,959
22,635 20,825 9,375 2,450 55,285 60,047
18,940 16,971 14,760 1,790 52,461 59,782
18,290 16,298 9,310 2,960 46,858 56,314
15,735 14,256 7,015 1,640 38,646 45,446
13,195 14,665 6,195 3,000 37,055 37,942
14,780 7,979 12,155 725 35,639 39,341
7,160 5,495 1,160 0 13,815 17,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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