AoeStats
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Nomad

509594396Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 66m 15s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Berbers · France
878
+19
🇺🇸 Huns · United States
831
+21
🇵🇱 Slavs · Poland
951
-20
🇵🇱 Italians · Poland
948
-20
Player eAPM Actions Feudal Castle Imperial Opening
25 1,655 13:45 21:00 43:02 ⚔ Fish Boom into Scouts
21 1,411 13:47 25:07 — ⚔ Fish Boom into Fire Galleys into Archers into Skirms into Towers
18 1,222 18:31 35:57 — ⚔ Fish Boom into M@A into Archers into Skirms
18 1,166 14:22 36:38 58:11 ⚔ Towers into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
30,340 20,230 10,835 3,450 64,855 75,121
15,650 20,520 6,360 1,925 44,455 46,482
18,265 14,525 3,965 3,725 40,480 41,870
9,690 14,141 3,905 3,025 30,761 32,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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