AoeStats
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MegaRandom

509367534Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 59m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Italians · Poland
903
+16
🇵🇱 Bohemians · Poland
900
+16
🇹🇷 Italians · Türkiye
913
-17
🇨🇳 Chinese · China
873
-38
Player eAPM Actions Feudal Castle Imperial Opening
23 1,391 15:25 22:38 54:00 ⛏ Fast Castle
17 1,005 17:04 31:49 54:15 ⚔ Archer Rush
17 1,012 15:48 30:55 — ⚔ M@A into Scouts
16 943 30:17 44:02 —

Resources

Player Food Wood Gold Stone Spent Collected
22,040 15,815 5,455 975 44,285 45,554
13,770 15,240 3,830 1,935 34,775 42,218
16,750 11,200 3,530 950 32,430 40,902
6,005 5,468 350 415 12,238 16,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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