AoeStats
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Arabia

509212495Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 46m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1056
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1019
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1003
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905
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🇵🇷 Persians · Puerto Rico
878
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🇺🇸 Britons · United States
856
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Player eAPM Actions Feudal Castle Imperial Opening
27 1,285 11:37 22:55 42:44 ⚔ Scout Rush
24 1,124 12:13 17:46 38:43 ⛏ Fast Castle
20 918 11:49 19:55 41:28 ⛏ Fast Castle
20 960 12:01 29:26 — ⚔ Drush
17 798 11:41 27:57 — ⚔ Skirms into Archers
17 788 12:57 22:34 46:18
16 770 12:34 26:27 41:28 ⛏ Fast Castle
14 654 11:24 18:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,870 11,240 7,785 950 43,845 56,814
17,940 10,940 10,450 2,440 41,770 41,807
17,985 10,196 9,660 2,340 40,181 47,086
15,705 7,965 9,850 960 34,480 37,736
11,275 8,020 3,540 1,450 24,285 25,698
7,575 10,025 4,400 200 22,200 24,037
8,900 6,037 3,270 110 18,317 20,610
6,320 4,077 1,350 265 12,012 13,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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