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Nomad

508298234Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 63m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
915
+10
🇹🇷 Franks · Türkiye
907
+10
🇹🇷 Burgundians · Türkiye
898
+11
🇹🇷 Huns · Türkiye
770
+16
🇬🇧 Spanish · United Kingdom
846
-14
🇵🇱 Armenians · Poland
789
-12
🇻🇪 Cumans · Venezuela
746
-11
🇮🇹 Bohemians · Italy
735
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 1,637 19:31 34:42 55:05 ⚔ Fish Boom into M@A into Archers
20 1,270 16:14 20:26 — ⛏ Fish Boom FC
20 1,301 17:41 25:49 40:30 ⛏ Fish Boom into Fire Galleys FC
18 1,123 14:34 20:06 42:50 ⛏ Fish Boom FC
18 1,169 14:53 21:11 41:53 ⛏ Fish Boom FC
17 1,094 17:47 28:10 56:53 ⚔ Fish Boom into Fire Galleys into Towers FC
15 966 15:00 23:40 52:02 ⛏ Fast Castle
8 517 13:21 49:47 60:28 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,165 14,795 23,245 2,350 70,555 89,989
25,170 19,345 17,305 2,455 64,275 70,349
21,520 17,790 10,950 4,855 55,115 57,548
16,655 20,617 13,865 3,070 54,207 58,061
18,830 16,780 6,190 1,260 43,060 49,188
19,460 9,524 5,880 1,150 36,014 42,011
10,240 6,415 2,220 1,325 20,200 20,543
5,900 6,690 1,280 1,050 14,920 17,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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