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Arabia

507549493Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 43m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
904
+11
🇹🇷 Franks · Türkiye
896
+11
🇹🇷 Burgundians · Türkiye
886
+12
🇹🇷 Huns · Türkiye
753
+17
🇸🇪 Maya · Sweden
836
-15
🇹🇷 Italians · Türkiye
787
-13
🇫🇷 Mongols · France
783
-13
🇬🇷 Slavs · Greece
727
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 1,084 11:42 24:50 39:52 ⛏ Fast Castle
21 928 11:14 15:19 32:01 ⛏ Fast Castle
18 804 10:59 23:37 — ⛏ Fast Castle
13 584 12:33 19:10 35:00 ⛏ Fast Castle
13 555 12:49 26:06 — ⚔ Archer Rush
12 543 16:16 21:57 34:43 ⛏ Fast Castle
9 380 11:54 30:11 —
8 335 — — —

Resources

Player Food Wood Gold Stone Spent Collected
29,640 9,709 22,120 985 62,454 66,322
17,965 9,000 5,395 750 33,110 39,395
13,220 10,640 4,635 2,765 31,260 35,922
9,475 11,905 5,740 1,275 28,395 32,559
11,620 9,165 1,705 1,630 24,120 25,714
9,930 6,299 3,980 950 21,159 23,112
9,730 4,935 4,050 650 19,365 22,933
0 126 50 0 176 68
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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