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Arabia

506494324Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 42m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
891
+13
🇹🇷 Franks · Türkiye
882
+14
🇹🇷 Burgundians · Türkiye
872
+14
🇹🇷 Huns · Türkiye
733
+20
851
-16
🇹🇷 Khmer · Türkiye
846
-16
🇹🇷 Portuguese · Türkiye
825
-15
🇹🇷 Turks · Türkiye
789
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,132 14:32 17:14 33:45 ⛏ Fast Castle
21 878 14:54 27:15 —
20 835 11:20 15:19 32:42 ⛏ Fast Castle
19 787 11:06 21:53 30:53 ⚔ FC into Scouts
17 709 10:27 23:35 38:44 ⛏ Fast Castle
14 605 15:30 22:11 36:39 ⛏ Fast Castle
6 238 — — —
6 273 12:02 26:06 37:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,630 9,515 14,795 955 47,895 49,846
13,470 13,740 4,265 1,305 32,780 40,266
11,095 11,837 6,065 2,735 31,732 33,759
15,445 7,234 4,850 2,250 29,779 36,957
12,400 11,206 2,015 2,395 28,016 30,848
13,790 6,709 3,195 750 24,444 26,872
10,080 4,630 3,755 650 19,115 22,793
850 375 0 0 1,225 1,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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