AoeStats
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Arabia

510433375Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 35m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
908
+14
🇧🇷 Lithuanians · Brazil
903
+14
🇨🇷 Magyars · Costa Rica
878
-15
🇳🇱 Turks · Netherlands
842
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,207 8:59 21:49 — ⚔ Scout Rush
25 915 9:28 18:21 — ⛏ Fast Castle
15 531 13:55 28:10 —
13 458 13:30 22:24 —

Resources

Player Food Wood Gold Stone Spent Collected
11,450 5,604 5,895 200 23,149 26,251
7,715 7,577 3,700 200 19,192 25,352
7,135 5,545 1,855 905 15,440 16,049
4,575 3,721 310 315 8,921 13,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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