AoeStats
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Arabia

510219411Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 41m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
894
+14
🇧🇷 Magyars · Brazil
889
+14
🇨🇴 Bohemians · Colombia
851
-14
🇨🇴 Italians · Colombia
848
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,347 9:46 22:19 — ⚔ Scout Rush
30 1,250 9:44 21:21 — ⚔ Scout Rush
22 916 13:24 28:06 —
21 877 12:42 24:24 34:48

Resources

Player Food Wood Gold Stone Spent Collected
13,270 9,166 6,085 850 29,371 38,198
9,950 7,438 4,310 1,530 23,228 31,581
8,075 5,324 2,750 1,950 18,099 19,800
4,570 4,612 1,180 1,480 11,842 14,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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