AoeStats
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MegaRandom

509998688Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 44m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
895
+17
🇧🇷 Magyars · Brazil
890
+17
🇺🇸 Mongols · United States
926
-17
🇨🇱 Ethiopians · Chile
910
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,535 13:25 19:17 — ⛏ Fish Boom FC
34 1,493 9:29 23:15 39:38 ⚔ Scout Rush
32 1,404 10:34 20:18 43:17 ⛏ Fast Castle
13 593 11:06 20:17 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,475 12,161 4,920 1,050 34,606 41,202
15,230 13,818 1,645 850 31,543 37,228
9,205 12,673 2,670 2,250 26,798 27,659
9,865 8,069 4,655 2,050 24,639 33,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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