AoeStats
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Black Forest

510363097Analyzed
2v2 RM · 11h ago on Sep 30, 2026· 54m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
1196
+12
🇪🇸 Persians · Spain
934
+23
🇵🇪 Spanish · Peru
1118
-18
🇪🇸 Saracens · Spain
1091
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,328 14:10 20:38 32:11 ⛏ Fish Boom FC
22 1,171 10:51 20:08 34:04 ⚔ Drush FC
17 909 16:34 20:40 33:36 ⛏ Fast Castle
15 829 13:09 20:12 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,345 17,000 12,180 1,220 58,745 84,772
17,400 18,264 5,785 2,110 43,559 47,438
17,715 11,009 8,690 3,005 40,419 46,379
11,335 13,706 9,855 1,785 36,681 41,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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