AoeStats
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Oasis

510137317Analyzed
2v2 RM · 23h ago on Sep 29, 2026· 62m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1190
+14
🇪🇸 Teutons · Spain
1120
+16
🇦🇷 Chinese · Argentina
1166
-16
🇦🇷 Lithuanians · Argentina
1105
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,658 11:04 19:04 30:59 ⚔ Archer Rush
25 1,530 11:42 18:25 37:49 ⛏ Fast Castle
23 1,458 10:57 20:04 38:29 ⛏ Fast Castle
22 1,341 9:28 20:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,740 26,480 9,875 1,630 62,725 87,299
25,245 17,253 11,480 3,810 57,788 64,844
9,850 13,747 10,950 2,380 36,927 75,715
12,960 8,959 5,325 1,985 29,229 30,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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