AoeStats
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Nomad

509674044Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 67m 28s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Dravidians · Spain
1178
+10
🇪🇸 Teutons · Spain
1138
+12
🇬🇧 Spanish · United Kingdom
1014
+18
🇧🇷 Japanese · Brazil
1087
-15
🇮🇩 Turks · Indonesia
1036
-13
🇷🇺 Shu · Russia
1012
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 2,055 13:32 22:55 41:51 ⚔ Fish Boom into Scouts into Archers
27 1,820 14:54 21:41 38:13 ⛏ Fish Boom into Fire Galleys FC
24 1,634 15:43 21:53 39:58 ⛏ Fish Boom FC
23 1,569 16:21 21:49 43:23 ⛏ Fish Boom FC
21 1,416 12:53 25:12 51:59 ⚔ Fish Boom into Scouts
17 1,138 20:12 27:03 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,330 24,885 16,080 2,300 77,595 88,657
25,515 23,373 18,175 6,275 73,338 98,950
26,065 26,287 15,305 4,500 72,157 77,722
18,705 22,395 14,130 2,250 57,480 61,948
18,200 13,635 10,930 1,350 44,115 53,988
8,040 6,430 675 2,670 17,815 17,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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