AoeStats
← Chuleta

Arabia

509781932Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 39m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
63 2,453 8:49 22:01 — ⚔ Scout Rush
54 2,130 9:03 25:53 — ⚔ Scout Rush
43 1,695 9:08 32:50 — ⚔ Archer Rush
41 1,607 9:59 24:54 — ⚔ Archer Rush
40 1,556 8:41 23:45 36:16 ⚔ M@A into Archers
32 1,269 9:31 23:31 — ⚔ Scout Rush
29 1,137 9:51 15:42 — ⛏ Fast Castle
25 970 10:45 27:44 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,230 7,750 7,270 850 31,100 32,348
11,480 10,272 7,525 1,525 30,802 34,734
13,880 7,484 5,000 300 26,664 28,802
13,830 7,585 4,195 610 26,220 29,435
6,215 7,042 1,055 2,175 16,487 17,215
5,950 5,884 2,970 125 14,929 18,657
6,765 3,300 3,550 200 13,815 15,404
4,680 4,194 425 0 9,299 10,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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