AoeStats
← Chuleta

Oasis

509779191Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 18m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Mongols · Peru
1377
+12
🇦🇷 Slavs · Argentina
1265
+17
🇦🇷 Khmer · Argentina
1219
+18
🇧🇩 Teutons · Bangladesh
1217
+19
🇦🇷 Armenians · Argentina
1337
-20
🇦🇷 Cumans · Argentina
1317
-18
🇦🇷 Ethiopians · Argentina
1247
-15
🇦🇷 Maya · Argentina
1207
-36
Player eAPM Actions Feudal Castle Imperial Opening
66 1,223 8:45 — — ⚔ Archer Rush
53 991 9:38 — — ⚔ Scout Rush
46 864 9:18 — — ⚔ Scout Rush
46 850 9:24 — —
45 829 11:30 — — ⚔ Scout Rush
40 748 9:30 — —
36 674 9:32 — — ⚔ Archer Rush
27 494 10:46 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
3,620 3,323 725 0 7,668 8,311
4,020 3,077 50 0 7,147 8,267
3,120 3,228 725 0 7,073 7,197
4,035 2,591 50 0 6,676 7,828
3,930 2,195 405 0 6,530 7,600
4,260 2,165 50 0 6,475 7,489
2,350 2,435 680 0 5,465 6,053
2,400 1,382 455 125 4,362 4,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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