AoeStats
← Monsieur Garlíc

Black Forest

508718905Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 56m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1182
+7
🇩🇪 Sicilians · Germany
924
+17
🇩🇪 Franks · Germany
918
+16
🇩🇪 Turks · Germany
966
-14
🇫🇷 Khmer · France
942
-13
🇹🇷 Goths · Türkiye
937
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,058 12:32 19:27 36:22 ⛏ Fast Castle
25 1,424 13:03 30:44 52:40 ⚔ Towers FC
24 1,384 14:53 20:40 33:30 ⛏ Fast Castle
24 1,343 13:47 21:59 44:17 ⛏ Fast Castle
15 868 13:10 20:31 — ⚔ Towers FC
7 410 11:02 15:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,940 32,667 8,875 3,070 70,552 96,476
27,690 13,820 21,320 1,825 64,655 74,468
20,465 11,272 15,950 3,685 51,372 74,817
19,585 21,718 6,155 2,035 49,493 54,914
16,220 13,072 2,740 2,720 34,752 38,230
3,625 1,646 250 0 5,521 6,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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