AoeStats
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Oasis

507984431Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 25m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1305
+16
🇩🇪 Persians · Germany
1296
+17
🇨🇳 Maya · China
1291
+17
🇨🇳 Magyars · China
1290
+17
🇭🇰 Saracens · Hong Kong SAR China
1456
-22
🇨🇳 Jurchens · China
1343
-18
🇮🇳 Georgians · India
1265
-15
🇨🇳 Maya · China
1185
-12
Player eAPM Actions Feudal Castle Imperial Opening
70 1,818 8:35 22:27 — ⚔ Archer Rush
65 1,698 10:14 20:14 — ⚔ Scout Rush
53 1,374 9:07 23:43 — ⚔ Archer Rush
38 986 8:42 20:30 — ⚔ Scout Rush
33 855 10:56 15:24 — ⛏ Fast Castle
33 850 12:27 17:19 — ⛏ Fast Castle
32 828 11:30 18:08 — ⚔ FC into Scouts
30 779 9:59 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,775 4,590 2,300 230 15,895 16,336
4,400 4,828 2,760 0 11,988 12,381
4,750 4,136 2,990 0 11,876 12,758
6,220 3,052 2,300 235 11,807 12,464
5,810 3,920 1,150 200 11,080 12,286
5,050 3,950 1,000 200 10,200 10,926
4,150 2,690 775 200 7,815 7,748
2,900 2,395 910 330 6,535 7,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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