AoeStats
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Arabia

507972193Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 57m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1303
+15
🇨🇿 Maya · Czechia
1272
+17
🇫🇮 Ethiopians · Finland
1217
+19
🇱🇾 Burgundians · Libya
1200
+20
🇨🇳 Maya · China
1294
-18
🇨🇳 Gurjaras · China
1293
-18
🇦🇷 Magyars · Argentina
1284
-18
🇹🇷 Ethiopians · Türkiye
1263
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 3,422 11:57 16:51 35:30 ⚔ FC into Archers
59 3,430 10:54 20:43 39:41 ⚔ Archer Rush
53 3,040 9:52 21:09 38:43 ⚔ Scout Rush
52 3,010 8:53 20:51 38:26 ⚔ Scout Rush
42 2,447 9:14 23:14 39:24 ⚔ Scout Rush
34 1,973 15:00 19:24 35:08 ⚔ FC into Scouts
31 1,793 11:10 28:53 47:23 ⚔ Archers into Skirms
26 1,509 9:51 27:25 44:26 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,510 22,985 25,730 3,970 90,195 93,271
34,815 13,511 25,275 2,900 76,501 80,479
30,575 14,687 26,725 2,895 74,882 76,738
35,120 18,357 14,085 2,530 70,092 71,021
25,275 17,451 13,110 2,950 58,786 65,582
20,805 23,934 9,880 2,585 57,204 59,198
21,435 23,210 7,850 2,270 54,765 57,482
11,235 13,417 12,105 400 37,157 41,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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