AoeStats
← Bonea

MegaRandom

507960708Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 28m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1264
+14
🇨🇳 Mongols · China
1263
+14
🇨🇳 Cumans · China
1236
+15
🇨🇳 Vietnamese · China
1227
+16
🇨🇳 Magyars · China
1249
-15
🇵🇱 Mongols · Poland
1233
-15
🇫🇷 Malians · France
1215
-15
🇹🇷 Franks · Türkiye
1200
-14
Player eAPM Actions Feudal Castle Imperial Opening
72 2,038 8:31 22:59 — ⚔ Scout Rush
42 1,196 9:28 21:18 — ⚔ Scout Rush
38 1,078 10:26 22:45 — ⚔ Archer Rush
33 945 11:17 — — ⚔ Tower Rush
31 872 9:06 — — ⚔ Scout Rush
21 593 11:07 — —
20 556 11:38 15:51 — ⛏ Fast Castle
18 508 13:31 18:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,480 5,950 2,190 100 16,720 17,263
6,145 5,006 1,130 2,150 14,431 14,789
6,430 4,069 250 485 11,234 13,429
4,850 4,100 1,490 650 11,090 12,430
4,200 2,315 1,120 1,400 9,035 9,804
3,045 1,870 425 650 5,990 6,229
2,700 1,812 100 625 5,237 5,789
1,600 1,790 50 1,100 4,540 4,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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