AoeStats
← Bonea

Nomad

507954946Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 49m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Sicilians · Czechia
1328
+13
🇳🇱 Lithuanians · Netherlands
1318
+14
🇨🇿 Magyars · Czechia
1264
+16
🇨🇭 Teutons · Switzerland
1251
+16
🇨🇳 Vietnamese · China
1279
-15
🇨🇳 Bohemians · China
1278
-15
🇸🇪 Britons · Sweden
1264
-15
🇫🇷 Poles · France
1249
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,534 15:00 19:15 34:31 ⛏ Fish Boom FC
44 2,158 13:56 20:19 40:54 ⚔ Fish Boom into Galleys FC into Archers
43 2,138 13:58 18:27 38:37 ⛏ Fish Boom FC
36 1,754 13:54 18:34 32:21 ⛏ Fish Boom FC
35 1,716 16:54 21:59 42:46 ⛏ Fish Boom into Fire Galleys FC
32 1,564 17:10 25:34 43:00 ⛏ Fish Boom into Fire Galleys FC
24 1,164 15:15 20:38 33:08 ⛏ Fish Boom FC into Fire Galleys
24 1,158 13:55 18:18 40:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,445 14,163 20,595 5,250 67,453 75,323
17,750 20,037 12,120 3,750 53,657 54,382
16,390 22,567 7,205 4,185 50,347 51,457
19,705 12,420 14,635 2,150 48,910 49,246
15,415 17,301 7,340 1,235 41,291 46,944
11,720 15,382 5,445 3,415 35,962 38,844
12,065 11,310 3,645 4,270 31,290 34,145
8,925 10,974 6,475 1,880 28,254 28,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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