AoeStats
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Lombardia

507949912Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 50m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bengalis · United Kingdom
1400
+12
🇭🇰 Ethiopians · Hong Kong SAR China
1394
+13
🇪🇸 Inca · Spain
1355
+14
🇷🇺 Bulgarians · Russia
1316
+16
🇹🇼 Bohemians · Taiwan
1359
-15
🇹🇼 Cumans · Taiwan
1333
-14
🇨🇳 Burgundians · China
1292
-13
🇨🇳 Slavs · China
1291
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,726 12:07 16:32 34:26 ⛏ Fast Castle
50 2,518 11:08 15:15 32:59 ⛏ Fast Castle
40 2,007 10:44 16:00 37:27 ⛏ Fast Castle
38 1,891 9:42 24:58 43:55 ⚔ Champi Rush
35 1,774 9:33 20:43 40:23 ⚔ Scout Rush
34 1,726 9:53 17:52 30:11 ⚔ Scout Rush
29 1,454 12:07 23:00 37:03
22 1,080 11:24 16:42 37:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,395 32,331 21,600 3,975 88,301 89,475
25,675 23,368 16,630 3,410 69,083 87,992
36,675 9,286 13,840 4,275 64,076 72,971
25,615 14,035 15,105 1,500 56,255 64,490
24,375 19,980 7,665 3,955 55,975 58,848
26,885 11,211 13,520 1,745 53,361 60,659
19,415 18,945 7,085 2,345 47,790 54,703
19,530 16,206 8,340 3,550 47,626 49,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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