AoeStats
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Hill Fort

506640073Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 45m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1285
+15
🇨🇳 Bohemians · China
1263
+16
🇨🇳 Hindustanis · China
1254
+17
🇨🇳 Spanish · China
1242
+17
🇨🇳 Koreans · China
1291
-17
🇨🇳 Khmer · China
1290
-17
🇦🇺 Burmese · Australia
1285
-17
🇹🇼 Franks · Taiwan
1210
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,673 11:18 15:12 30:51 ⛏ Fast Castle
43 1,936 10:48 16:38 31:57 ⛏ Fast Castle
38 1,706 12:33 16:53 41:47 ⛏ Fast Castle
36 1,622 10:56 17:41 31:27 ⛏ Fast Castle
28 1,265 12:06 16:44 33:28 ⛏ Fast Castle
26 1,180 10:18 18:09 26:49 ⛏ Fast Castle
25 1,147 10:04 14:16 31:46 ⛏ Fast Castle
23 1,024 10:11 13:54 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,575 13,960 17,895 5,705 68,135 70,573
26,915 26,410 11,270 2,400 66,995 70,376
34,500 12,320 17,905 1,500 66,225 69,538
18,735 20,607 9,920 2,940 52,202 60,648
24,520 18,093 4,820 1,675 49,108 57,106
22,475 10,696 10,320 1,750 45,241 48,542
21,440 10,665 7,760 1,600 41,465 43,721
11,775 9,890 3,965 2,735 28,365 32,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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