AoeStats
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Socotra

506623223Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 33m 24s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1322
+14
🇹🇼 Japanese · Taiwan
1320
+14
🇨🇳 Koreans · China
1225
+18
🇨🇳 Bengalis · China
1224
+18
🇨🇳 Armenians · China
1307
-17
🇩🇪 Koreans · Germany
1285
-17
🇪🇸 Bohemians · Spain
1249
-15
🇷🇺 Portuguese · Russia
1244
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 2,192 9:40 23:58 — ⚔ Towers FC
55 1,828 8:59 22:46 — ⚔ M@A into Archers
48 1,605 9:50 24:24 — ⚔ M@A into Skirms
45 1,507 9:04 22:39 — ⚔ Scout Rush
37 1,241 11:00 15:24 31:36 ⛏ Fast Castle
33 1,107 9:14 27:26 — ⚔ M@A into Skirms into Archers
32 1,076 12:29 17:53 — ⛏ Fast Castle
22 720 9:36 24:22 — ⚔ Towers into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,450 4,387 4,850 5 19,692 19,883
6,470 6,885 1,980 2,235 17,570 18,314
5,550 4,865 2,705 2,035 15,155 17,782
4,940 5,753 3,390 650 14,733 15,669
7,480 5,130 1,375 0 13,985 15,048
5,760 5,008 940 825 12,533 14,741
4,875 4,238 505 2,550 12,168 13,159
3,965 3,039 625 1,025 8,654 9,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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