AoeStats
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MegaRandom

506619262Analyzed
4v4 RM · 16d ago on Sep 14, 2026· 40m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1355
+12
🇨🇳 Huns · China
1332
+13
🇹🇼 Berbers · Taiwan
1325
+13
🇦🇺 Franks · Australia
1242
+18
🇨🇭 Celts · Switzerland
1314
-15
🇩🇪 Ethiopians · Germany
1289
-15
🇨🇳 Koreans · China
1238
-13
🇨🇳 Malay · China
1237
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 2,688 11:47 14:57 33:32 ⛏ Fish Boom FC
49 2,002 11:15 14:54 36:45 ⛏ Fish Boom FC
42 1,705 11:39 17:21 35:22 ⚔ Fish Boom into Archers
40 1,616 11:35 20:42 28:21 ⚔ Fish Boom into Scouts
36 1,456 12:03 17:11 — ⛏ Fish Boom FC
34 1,389 15:39 21:05 38:46 ⛏ Fast Castle
28 1,156 12:12 16:44 31:23 ⛏ Fish Boom FC
26 1,050 11:12 16:10 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,725 25,215 10,465 850 49,255 51,433
17,885 17,714 6,040 1,850 43,489 44,810
10,625 20,025 8,900 2,350 41,900 46,574
16,150 11,926 5,360 2,340 35,776 38,130
16,660 8,340 8,780 950 34,730 37,422
14,700 8,479 7,630 300 31,109 33,981
11,435 11,126 4,835 1,500 28,896 32,516
6,600 8,194 3,305 3,075 21,174 22,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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