AoeStats
← Bonea

Arabia

506617401Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 19m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Celts · Switzerland
1300
+14
🇦🇺 Malay · Australia
1264
+15
🇺🇸 Vietnamese · United States
1202
+18
🇨🇳 Franks · China
1172
+19
🇨🇳 Burgundians · China
1364
-21
🇨🇳 Koreans · China
1255
-17
🇨🇳 Huns · China
1254
-17
🇨🇳 Ethiopians · China
1095
-11
Player eAPM Actions Feudal Castle Imperial Opening
68 1,300 11:11 16:52 — ⛏ Fast Castle
52 991 10:06 — — ⚔ Scout Rush
40 753 11:28 — — ⚔ Archer Rush
34 656 10:20 16:52 —
31 584 12:12 — — ⛏ Fast Castle
27 509 11:16 — — ⚔ Scout Rush
24 452 10:26 15:40 — ⛏ Fast Castle
20 385 13:44 17:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,885 3,111 0 0 7,996 8,774
4,405 2,610 475 325 7,815 8,225
4,025 3,115 250 200 7,590 7,925
4,255 2,410 700 0 7,365 8,011
3,855 2,314 300 750 7,219 7,174
3,495 3,164 50 0 6,709 7,279
3,355 2,087 250 0 5,692 6,575
2,590 2,028 905 0 5,523 7,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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