AoeStats
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Hill Fort

504004689Analyzed
4v4 RM · 27d ago on Sep 3, 2026· 62m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1304
+13
🇨🇳 Koreans · China
1259
+15
🇨🇳 Italians · China
1258
+15
🇨🇳 Spanish · China
1108
+20
🇬🇧 Koreans · United Kingdom
1295
-19
🇨🇳 Slavs · China
1282
-18
🇰🇬 Hindustanis · Kyrgyzstan
1212
-15
🇩🇪 Romans · Germany
1125
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 3,368 11:00 16:08 30:25 ⛏ Fast Castle
42 2,596 11:05 15:45 31:06 ⛏ Fast Castle
39 2,400 11:19 16:08 45:22 ⛏ Fast Castle
33 2,038 12:55 17:21 45:07 ⛏ Fast Castle
29 1,798 11:06 24:50 50:26 ⚔ Archer Rush
29 1,832 12:40 17:50 38:02 ⛏ Fast Castle
27 1,691 9:34 18:51 31:11 ⛏ Fast Castle
19 1,196 12:38 17:14 39:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,050 37,830 13,675 3,065 90,620 92,561
31,255 27,065 17,655 7,665 83,640 125,177
24,700 38,620 17,540 1,515 82,375 91,921
28,785 32,255 17,685 3,000 81,725 92,896
41,250 25,740 9,780 2,850 79,620 87,958
30,335 11,700 18,830 4,850 65,715 69,797
29,335 16,078 15,740 4,525 65,678 69,000
13,330 27,660 13,225 5,325 59,540 77,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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