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Socotra

504166094Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 28m 51s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1569
+6
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1410
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🇹🇼 Spanish · Taiwan
1283
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1203
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🇲🇽 Lithuanians · Mexico
1369
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🇺🇸 Sicilians · United States
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1323
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1296
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Player eAPM Actions Feudal Castle Imperial Opening
67 1,924 8:16 23:14 — ⚔ Scout Rush
56 1,623 8:18 21:10 — ⚔ Scout Rush
53 1,541 9:20 23:14 — ⚔ Scout Rush
46 1,319 10:19 14:29 — ⛏ Fast Castle
45 1,306 9:23 24:11 —
38 1,102 9:26 — — ⚔ Archers into Skirms
34 994 10:25 24:05 — ⚔ Archer Rush
31 904 10:18 24:13 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
5,765 5,900 2,930 235 14,830 15,523
8,135 3,970 550 100 12,755 13,559
6,575 3,084 2,050 850 12,559 12,865
5,860 4,716 1,900 0 12,476 13,679
6,080 4,369 1,170 805 12,424 13,416
4,800 4,860 725 125 10,510 10,877
4,775 3,207 550 1,860 10,392 10,953
2,425 3,466 955 125 6,971 7,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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