AoeStats
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Nomad

504157583Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 59m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Berbers · United Kingdom
1556
+5
🇨🇳 Muisca · China
1253
+17
🇹🇼 Lithuanians · Taiwan
1246
+17
🇹🇼 Vietnamese · Taiwan
1183
+20
🇨🇦 Lithuanians · Canada
1303
-16
🇺🇸 Berbers · United States
1277
-15
🇦🇷 Spanish · Argentina
1268
-14
🇺🇸 Persians · United States
1265
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 4,007 15:39 24:34 48:11 ⚔ Drush into Archers
50 2,989 13:52 18:02 37:12 ⛏ Fish Boom FC
40 2,401 13:02 16:57 56:15 ⛏ Fish Boom FC
37 2,242 14:56 18:54 32:37 ⛏ Fish Boom FC
32 1,891 14:51 24:17 42:59 ⚔ Fish Boom into Archers
27 1,616 12:56 17:46 44:18 ⛏ Fish Boom FC
24 1,433 12:03 17:14 32:10 ⛏ Fish Boom FC
20 1,209 16:09 20:41 41:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,235 32,233 15,905 5,325 88,698 91,939
31,385 16,305 20,985 3,750 72,425 81,327
22,370 21,602 15,390 3,115 62,477 63,690
19,455 27,050 11,940 3,890 62,335 63,808
19,960 21,485 12,330 5,850 59,625 76,810
13,420 21,395 6,795 3,200 44,810 46,202
12,775 14,754 5,310 3,325 36,164 38,592
14,020 14,320 4,415 2,495 35,250 37,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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