AoeStats
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Arena

504138734Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 54m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1353
+12
🇲🇽 Sicilians · Mexico
1318
+14
🇲🇽 Wei · Mexico
1289
+15
🇵🇪 Bulgarians · Peru
1266
+16
🇺🇸 Spanish · United States
1360
-18
🇹🇼 Celts · Taiwan
1260
-14
🇵🇾 Burgundians · Paraguay
1247
-13
🇻🇳 Shu · Vietnam
1210
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,482 12:15 16:23 29:11 ⛏ Fast Castle
44 2,388 10:37 14:23 30:26 ⛏ Fast Castle
43 2,353 10:46 14:39 27:42 ⛏ Fast Castle
38 2,068 10:23 14:20 28:58 ⛏ Fast Castle
37 2,010 10:45 14:44 40:45 ⛏ Fast Castle
31 1,664 9:00 17:51 36:28 ⛏ Fast Castle
29 1,554 10:56 14:33 42:38 ⛏ Fast Castle
27 1,493 10:30 15:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,225 31,458 31,700 2,900 116,283 121,550
31,960 35,745 13,790 4,495 85,990 95,532
36,600 29,430 14,730 2,180 82,940 84,220
32,090 16,485 16,400 3,680 68,655 83,711
27,750 10,350 19,185 2,570 59,855 73,946
22,320 26,005 6,750 3,275 58,350 65,164
22,415 14,060 14,720 1,660 52,855 54,615
16,360 16,510 2,950 3,460 39,280 47,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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