AoeStats
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Nomad

510784311Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 40m 10s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Bohemians · Georgia
347
+21
🇬🇪 Slavs · Georgia
344
+21
🇩🇪 Huns · Germany
508
-24
🇹🇷 Khmer · Türkiye
390
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,171 16:06 27:50 35:40 ⛏ Fish Boom FC
19 748 16:36 27:47 — ⚔ Fish Boom into Skirms
10 419 17:12 26:48 — ⛏ Fish Boom FC
9 365 21:13 30:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,585 9,395 6,690 750 29,420 30,031
7,475 8,645 2,960 950 20,030 23,497
5,625 7,375 2,235 750 15,985 21,782
6,225 6,440 2,050 200 14,915 16,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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