AoeStats
← 伐木人

Arena

510766719Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 49m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
855
+12
🇮🇳 Cumans · India
762
+16
🇸🇪 Britons · Sweden
746
+22
🇦🇷 Poles · Argentina
745
+17
🇫🇷 Mongols · France
862
-19
🇧🇷 Italians · Brazil
791
-17
🇮🇪 Franks · Ireland
745
-15
🇧🇷 Persians · Brazil
642
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,720 10:30 15:25 34:45 ⛏ Fast Castle
41 2,051 13:19 20:17 30:36 ⛏ Fast Castle
24 1,203 12:50 18:36 39:30 ⛏ Fast Castle
22 1,104 16:43 24:38 33:33 ⚔ Drush
22 1,086 9:56 21:30 33:17
16 777 10:40 20:10 35:29 ⛏ Fast Castle
13 661 11:10 26:28 37:13 ⛏ Fast Castle
11 553 12:51 28:42 41:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,275 15,825 14,480 2,820 63,400 66,319
13,760 26,335 11,835 2,040 53,970 59,290
17,925 19,540 11,705 2,900 52,070 72,066
21,170 12,175 12,510 900 46,755 56,481
15,010 14,990 7,695 2,970 40,665 41,748
18,375 9,660 10,000 1,600 39,635 58,398
14,395 11,720 6,995 1,500 34,610 42,484
8,500 6,660 5,170 2,150 22,480 24,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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