AoeStats
← 伐木人

Arena

510755936Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 79m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Jurchens · Türkiye
946
+11
🇩🇪 Vietnamese · Germany
927
+12
🇪🇸 Chinese · Spain
805
+16
🇦🇷 Khmer · Argentina
760
+18
🇨🇳 Bulgarians · China
871
-16
🇨🇳 Turks · China
846
-15
🇫🇷 Bohemians · France
837
-15
🇨🇳 Wei · China
750
-21
Player eAPM Actions Feudal Castle Imperial Opening
55 4,364 11:38 15:40 32:20 ⛏ Fast Castle
41 3,309 12:29 16:55 22:17 ◆ FC into Fast Imp
34 2,725 12:20 16:25 32:43 ⛏ Fast Castle
30 2,437 12:13 17:42 35:24 ⛏ Fast Castle
20 1,593 12:38 20:18 31:55 ⛏ Fast Castle
19 1,522 12:50 22:05 49:31 ⛏ Fast Castle
17 1,338 10:57 22:48 39:48 ⛏ Fast Castle
16 1,254 11:15 18:13 36:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
97,750 45,750 26,075 3,330 172,905 180,819
66,875 60,140 12,990 3,440 143,445 158,023
48,855 42,735 29,130 3,900 124,620 162,855
37,575 60,795 19,700 5,160 123,230 134,163
34,730 50,495 22,585 3,290 111,100 113,982
22,210 41,170 29,440 3,870 96,690 128,781
38,185 17,745 17,650 4,015 77,595 87,795
24,545 11,535 19,395 2,245 57,720 86,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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