AoeStats
← 伐木人

Arena

510520591Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 51m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Shu · Hong Kong SAR China
1058
+12
🇨🇳 Persians · China
988
+15
🇨🇳 Italians · China
908
+18
🇹🇼 Celts · Taiwan
886
+18
🇷🇺 Franks · Russia
1005
-18
🇺🇸 Chinese · United States
1004
-18
🇹🇷 Persians · Türkiye
920
-14
🇹🇷 Koreans · Türkiye
896
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 3,265 11:17 15:21 30:47 ⛏ Fast Castle
62 3,170 9:50 13:58 28:12 ⛏ Fast Castle
57 2,903 10:52 16:10 32:49 ⛏ Fast Castle
37 1,879 10:47 14:35 31:11 ⛏ Fast Castle
33 1,696 11:29 16:03 30:35 ⛏ Fast Castle
31 1,607 11:18 15:17 30:13 ⛏ Fast Castle
24 1,208 11:26 16:19 30:52 ⛏ Fast Castle
19 956 12:44 17:50 32:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,750 37,285 21,870 2,765 86,670 94,580
33,405 27,650 16,510 3,205 80,770 92,015
20,005 34,105 21,975 4,320 80,405 83,214
33,320 14,540 23,905 2,280 74,045 89,425
35,790 14,900 17,680 5,600 73,970 85,066
17,880 25,795 11,235 1,500 56,410 77,058
18,640 20,935 8,010 4,385 51,970 55,717
23,790 13,725 11,325 2,250 51,090 55,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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