AoeStats
← jkatcalles

Arena

505802250Analyzed
2v2 RM · 22d ago on Sep 11, 2026· 42m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Sicilians · Ecuador
672
+20
🇲🇽 Celts · Mexico
622
+22
🇲🇽 Burgundians · Mexico
752
-56
🇺🇸 Sicilians · United States
752
-56
Player eAPM Actions Feudal Castle Imperial Opening
23 991 12:39 18:50 38:08 ⛏ Fast Castle
15 617 12:22 20:03 35:42 ⛏ Fast Castle
8 348 13:11 25:55 38:42 ⚔ FC into Archers into Scouts
8 323 13:03 24:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,575 9,670 5,530 1,750 32,525 37,898
9,730 11,285 5,535 2,275 28,825 33,986
11,000 5,410 6,705 650 23,765 24,702
6,270 4,471 1,900 355 12,996 15,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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