AoeStats
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Yucatan

510831892Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 58m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1258
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1173
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1078
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1060
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1189
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1186
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1183
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🇩🇪 Byzantines · Germany
1144
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Player eAPM Actions Feudal Castle Imperial Opening
47 2,724 11:43 15:28 30:45 ⛏ Fast Castle
38 2,211 10:13 22:24 — ⚔ Archer Rush
37 2,173 11:25 16:40 35:55 ⛏ Fast Castle
36 2,082 11:28 17:48 33:59 ⛏ Fish Boom FC
32 1,860 10:53 17:45 43:08 ⚔ FC into Skirms
26 1,489 10:39 19:01 34:56 ⚔ Archer Rush
25 1,464 10:31 14:51 32:37 ⛏ Fast Castle
21 1,247 12:09 17:50 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,830 22,716 8,055 10,515 101,116 105,544
41,615 11,531 18,345 4,935 76,426 83,801
31,185 13,042 23,475 2,155 69,857 81,403
18,695 29,065 15,790 4,500 68,050 89,790
27,360 15,333 17,970 4,200 64,863 74,838
11,645 23,130 20,115 2,800 57,690 63,879
22,905 19,779 2,675 775 46,134 51,297
11,740 8,051 6,465 205 26,461 29,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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