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← Raj

Arena

509809933Analyzed
4v4 RM · 6d ago on Sep 28, 2026· 52m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Gurjaras · India
1069
+12
🇮🇳 Goths · India
1026
+14
🇷🇺 Japanese · Russia
1007
+15
🇨🇳 Persians · China
1004
+15
🇺🇸 Lithuanians · United States
1008
-16
🇲🇽 Teutons · Mexico
998
-15
🇺🇸 Mongols · United States
967
-13
🇲🇽 Vikings · Mexico
945
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,999 11:05 15:50 32:45 ⛏ Fast Castle
31 1,630 10:14 15:38 34:53 ⛏ Fast Castle
26 1,386 9:53 14:13 27:50 ⛏ Fast Castle
24 1,236 10:29 15:36 30:51 ⛏ Fast Castle
22 1,148 10:34 14:54 30:02 ⛏ Fast Castle
21 1,099 9:48 19:55 32:55 ⛏ Fast Castle
17 919 10:49 14:57 31:28 ⛏ Fast Castle
13 667 11:04 16:07 33:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,685 21,440 20,730 2,900 91,755 104,837
45,810 17,930 21,950 3,050 88,740 92,690
34,050 23,620 19,340 4,100 81,110 90,041
35,360 28,155 5,860 2,750 72,125 76,740
28,205 21,190 9,680 3,875 62,950 82,090
25,535 18,555 14,645 2,400 61,135 69,960
29,570 13,705 14,420 1,875 59,570 64,453
24,065 17,278 12,850 2,305 56,498 59,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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