AoeStats
← Ejung15

Yucatan

510660182Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 34m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1282
+14
🇺🇸 Lithuanians · United States
1282
+14
🇬🇧 Bohemians · United Kingdom
1328
-17
🇳🇿 Franks · New Zealand
1152
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,415 11:23 15:30 — ⛏ Fast Castle
36 1,250 12:19 20:43 — ⛏ Fast Castle
32 1,112 9:54 21:41 — ⚔ Scout Rush
24 827 10:11 20:39 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,665 8,479 4,165 980 26,289 26,736
11,350 6,206 5,145 100 22,801 23,498
7,460 6,442 3,960 225 18,087 19,684
6,210 3,786 1,820 960 12,776 14,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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