AoeStats
← Ejung15

Baltic

510655382Analyzed
2v2 RM · 18h ago on Oct 2, 2026· 42m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1319
+16
🇦🇺 Britons · Australia
1156
+22
🇺🇸 Ethiopians · United States
1301
-19
🇺🇸 Lithuanians · United States
1301
-19
Player eAPM Actions Feudal Castle Imperial Opening
28 1,184 9:07 20:09 41:53 ⚔ Scout Rush
25 1,094 11:07 17:23 — ⛏ Fish Boom FC
24 1,027 12:48 16:10 32:38 ⛏ Fish Boom FC
24 1,012 9:56 22:23 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,150 16,415 15,890 4,750 67,205 71,022
16,000 6,913 7,685 1,300 31,898 33,956
10,670 10,001 5,760 1,800 28,231 35,353
10,395 11,173 2,475 2,200 26,243 28,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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