AoeStats
← Ejung15

Arabia

510652073Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 29m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
1353
+14
🇻🇳 Malians · Vietnam
1343
+14
🇺🇸 Ethiopians · United States
1315
-14
🇺🇸 Lithuanians · United States
1315
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 1,767 9:18 22:01 — ⚔ M@A into Archers
52 1,543 9:03 21:35 — ⚔ Scouts into Archers
24 728 9:28 21:30 — ⚔ Skirms into Scouts
21 638 10:20 23:26 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,435 6,829 2,655 200 18,119 19,354
7,260 7,112 3,500 130 18,002 19,177
7,630 4,603 825 0 13,058 13,791
5,680 3,902 1,875 125 11,582 12,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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