AoeStats
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Arabia

510413545Analyzed
2v2 RM · 14h ago on Sep 30, 2026· 40m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
868
+11
🇦🇷 Khmer · Argentina
768
+13
🇪🇸 Britons · Spain
765
-13
🇬🇧 Khmer · United Kingdom
713
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,842 9:52 27:26 38:03 ⚔ Archers into Skirms
30 1,199 9:21 18:57 32:34 ⚔ Scout Rush
14 558 13:17 23:12 — ⚔ Skirmisher Rush
8 332 13:50 25:10 —

Resources

Player Food Wood Gold Stone Spent Collected
10,025 10,776 5,495 1,550 27,846 29,799
9,210 8,526 3,305 850 21,891 31,302
5,565 4,612 885 915 11,977 13,893
3,740 3,675 380 850 8,645 8,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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