Four Lakes
510167940Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
55m 15s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
duke of downend's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
IskiSick
D
Feudal Age
10:39
vs 10:51
top 44%
Castle Age
26:56
vs 20:09
btm 5%
Imperial Age
43:59
vs 36:23
btm 10%
eAPM
29
vs 32
btm 44%
First military
13:00
vs 12:45
btm 47%
▼
Slow Castle Age at 26:56 — slower than 95% of analysed players on Four Lakes
▼
Slow Imperial Age at 43:59 — slower than 90% of analysed players on Four Lakes
▼
Loom after the Feudal click (18:00) — usually safest before it
▼
Town centers idle 3:21 of the first 26:56 — keep villagers queued
duke of downend
D
Feudal Age
12:17
vs 10:51
btm 16%
Castle Age
26:36
vs 20:09
btm 6%
Imperial Age
43:12
vs 36:23
btm 12%
eAPM
13
vs 32
btm 6%
First military
14:28
vs 12:45
btm 35%
▼
Slow Feudal Age at 12:17 — slower than 84% of analysed players on Four Lakes
▼
Slow Castle Age at 26:36 — slower than 94% of analysed players on Four Lakes
▼
Slow Imperial Age at 43:12 — slower than 88% of analysed players on Four Lakes
▼
Low eAPM (13) — busier hands win idle time back
▼
Town centers idle 4:02 of the first 26:36 — keep villagers queued