AoeStats
← Legolars

Arena

506908220Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 47m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1029
+17
🇪🇸 Vietnamese · Spain
1015
+18
🇳🇴 Goths · Norway
1059
-18
🇳🇴 Ethiopians · Norway
1048
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,692 11:35 22:16 — ⚔ Archer Rush
23 1,070 10:32 20:05 31:16 ⛏ Fast Castle
21 966 11:33 17:03 33:54 ⛏ Fast Castle
15 698 11:28 21:11 30:26 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,705 12,465 13,605 1,600 57,375 61,517
20,630 11,555 9,625 2,700 44,510 50,875
11,340 10,300 6,585 2,050 30,275 36,306
9,360 11,595 4,520 985 26,460 31,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.