AoeStats
← Legolars

Hill Fort

505080815Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 78m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1054
+16
🇹🇷 Franks · Türkiye
1032
+17
🇫🇷 Bohemians · France
985
+19
🇷🇺 Berbers · Russia
924
+22
🇳🇴 Spanish · Norway
1079
-20
🇳🇴 Celts · Norway
1067
-19
🇳🇴 Khmer · Norway
1067
-19
🇳🇴 Bohemians · Norway
993
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,948 13:50 17:01 31:54 ⛏ Fast Castle
34 2,630 11:26 16:47 31:20 ⛏ Fast Castle
32 2,534 11:54 20:37 42:50 ⚔ Skirmisher Rush
27 2,147 11:50 17:04 36:23 ⛏ Fast Castle
25 1,947 12:11 16:48 44:54 ⛏ Fast Castle
20 1,595 10:49 18:39 33:30 ⛏ Fast Castle
17 1,351 13:38 21:45 35:19 ⛏ Fast Castle
9 741 10:45 19:25 33:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,045 33,085 41,315 6,250 129,695 164,881
56,425 33,923 26,750 6,830 123,928 128,308
37,885 31,228 10,800 4,625 84,538 110,989
26,010 24,905 5,650 3,435 60,000 64,383
14,900 26,235 15,625 1,800 58,560 72,752
15,490 17,765 16,650 1,770 51,675 69,497
21,810 13,890 12,000 1,795 49,495 57,282
20,140 12,495 5,630 1,500 39,765 52,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.