AoeStats
← eskitepeli

African Clearing

510595844Analyzed
3v3 RM · 5h ago on Oct 1, 2026· 28m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khitans · Türkiye
1703
+4
🇹🇷 Berbers · Türkiye
1249
+20
🇹🇷 Magyars · Türkiye
1115
+51
🇩🇪 Celts · Germany
1461
-20
🇩🇪 Berbers · Germany
1345
-16
🇩🇪 Lithuanians · Germany
1224
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 1,612 11:08 22:12 — ⚔ Scout Rush
27 773 12:42 — — ⚔ Scout Rush
19 535 12:46 18:26 — ⛏ Fast Castle
18 520 13:09 16:58 — ⛏ Fast Castle
9 252 — — —
2 52 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,845 4,188 2,150 200 14,383 13,852
5,485 5,768 1,240 100 12,593 13,388
4,035 4,215 810 300 9,360 10,090
3,440 2,000 50 100 5,590 6,005
650 462 0 100 1,212 806
250 300 0 100 650 350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.