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MegaRandom

509946269Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 54m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
982
+11
🇩🇪 Ethiopians · Germany
964
+12
🇩🇪 Khmer · Germany
915
+14
🇩🇪 Georgians · Germany
898
+13
🇫🇷 Vietnamese · France
883
-13
🇨🇭 Franks · Switzerland
877
-13
🇪🇸 Khmer · Spain
868
-28
🇹🇷 Japanese · Türkiye
824
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,841 13:01 19:30 33:34 ⛏ Fish Boom FC into Fire Galleys
33 1,791 11:28 17:33 34:06 ⛏ Fast Castle
32 1,728 10:23 24:38 34:46 ⚔ Archers into Skirms
26 1,442 11:34 19:35 35:53 ⛏ Fish Boom FC
24 1,340 13:51 17:55 35:26 ⛏ Fish Boom FC
22 1,193 12:09 19:24 37:41 ⛏ Fish Boom into Fire Galleys FC
16 888 11:27 26:50 45:28 ⚔ Archer Rush
11 599 9:51 14:04 44:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,420 24,611 15,890 3,205 74,126 79,168
18,015 30,548 18,445 1,405 68,413 75,654
24,265 16,685 20,290 1,550 62,790 80,077
14,875 22,911 16,025 850 54,661 73,715
18,295 17,660 9,075 4,980 50,010 61,834
17,950 20,505 9,810 1,495 49,760 53,319
16,730 11,160 12,550 4,000 44,440 51,333
13,465 7,520 4,745 2,155 27,885 36,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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