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MegaRandom

509938854Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 48m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1021
+13
🇮🇳 Lithuanians · India
1015
+13
🇪🇸 Cumans · Spain
1008
+13
🇨🇳 Malay · China
991
+14
🇩🇪 Hindustanis · Germany
996
-14
🇩🇪 Bulgarians · Germany
979
-15
🇩🇪 Poles · Germany
927
-12
🇩🇪 Georgians · Germany
910
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,897 14:32 26:02 33:58 ⚔ Fish Boom into Archers
33 1,592 10:37 16:45 37:46 ⛏ Fast Castle
32 1,572 11:46 22:14 35:32 ⛏ Fish Boom FC
26 1,271 11:23 14:44 34:30 ⛏ Fast Castle
25 1,226 11:41 23:20 40:51 ⚔ Drush FC into Scouts
18 898 15:36 20:07 38:40 ⛏ Fast Castle
18 884 12:05 18:41 38:36 ⛏ Fast Castle
17 810 11:50 21:18 36:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,120 27,400 14,545 5,050 74,115 83,360
23,520 15,221 8,915 3,275 50,931 58,289
21,085 12,576 12,285 4,140 50,086 55,197
21,385 11,605 9,855 6,375 49,220 57,700
19,010 10,265 9,720 4,350 43,345 48,774
18,800 9,280 11,750 1,500 41,330 46,575
14,915 16,318 6,720 1,955 39,908 43,127
17,960 7,043 8,020 2,940 35,963 45,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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