AoeStats
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Black Forest

510399584Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 49m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
753
+17
🇹🇷 Mongols · Türkiye
703
+18
🇨🇱 Goths · Chile
783
-18
🇨🇱 Malay · Chile
746
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,606 15:02 20:35 39:36 ⛏ Fish Boom FC
22 1,092 22:28 29:48 37:32 ⛏ Fish Boom FC
20 996 13:21 19:03 37:32 ⛏ Fast Castle
17 865 11:13 19:26 29:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,645 23,756 8,120 4,715 58,236 70,526
22,230 9,842 8,285 2,150 42,507 53,052
16,440 7,855 12,670 2,485 39,450 42,495
14,575 13,460 5,045 2,275 35,355 52,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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