AoeStats
← Ulosis

Arena

510392377Analyzed
2v2 RM · 7h ago on Sep 30, 2026· 42m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
808
+15
🇹🇷 Khmer · Türkiye
803
+15
🇨🇱 Vikings · Chile
799
-16
🇨🇱 Malay · Chile
760
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,176 11:46 16:04 — ⛏ Fast Castle
22 961 12:49 17:12 — ⛏ Fast Castle
22 928 11:18 17:13 33:19 ⛏ Fast Castle
12 496 10:30 17:30 25:24 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
17,105 11,350 5,615 850 34,920 46,889
14,055 12,735 6,050 1,875 34,715 42,088
12,600 10,060 9,630 1,500 33,790 34,785
9,355 8,185 2,760 600 20,900 29,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.